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[Direct from Japan]
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Here is the translation of the provided Japanese text into English:
**Taking Lives, A Sensation Felt**
*Overwhelming Immersion in a Devastated World Rendered by UE5*
A vast open world, spanning over 60 square kilometers, unfolds around the site of the mysterious explosion at the Chornobyl Nuclear Power Plant. Utilizing meticulous on-site research and cutting-edge photogrammetry and scanning technologies, next-generation graphics create a world that feels almost seamlessly connected to reality, depicting cycles of day and night and changes in weather. Powered by Unreal Engine 5, this experience provides players with an immersive journey into the exclusion zone known as the "Zone."
**A Unique Survival Horror FPS**
Numerous new elements have been added through updates, including new types of mutants, anomalies (supernatural phenomena), additional weapons and gear, and the ability to acquire and trade mutant parts. The survival mechanics that deepen gameplay—such as hunger, unconsciousness, bleeding, and radiation effects, along with resource management through exploration and looting—remain firmly in place. The one-of-a-kind gameplay of *S.T.A.L.K.E.R.*, which combines FPS, horror, and immersive simulation elements, is evolving into the next generation.
**Ecosystem Simulator and Nonlinear Story**
The implementation of the life simulation system "A-life 2.0" further enlivens the game world. NPCs (other stalkers and residents of the Zone) and mutants possess unique behavior patterns that change dynamically over time and in response to player actions. Who will you team up with, and what will you achieve? Players can enjoy a highly flexible nonlinear story with multiple storylines leading to various endings based on their choices.